I think the only prefab i use is the charactercontroller This texture is grey, i use self illumination and colored lights Made him in 3d (model texture uv skin, the whole thing) So i moddeled all the assets on the last day just to fill the game The most important thing was that it worked, and that the code was okay This project started as a small school project The level editor already works very basiclyīut most of them need new texture, or are to ugly for in the game Now i am working on a 3d tilebased leveleditor make backups, and make more backups, I once almost lost my whole project plan more, but don't stare at your screen thinking what to do next, write it down, and use a timer try to make a little drawing or paint first, or have a clear idea before starting on an item Proper prefixes like terrain_, or env_ help a lot give your assets a prefix name in unity, when you create a terrain with 200 tiles that start with the letter a, and 100 with the letter j, they get all messed up in your scene folder when coding is not going well, take a break and do something else instead of trying to fix it all day, high chance you see it immediately the next day I am really busy with school atm, I am in my last yearĪnother thing: I'll put some recent updates here, or links to special things I posted so you do not have to go search everthing